This page demonstrates our implementation of Digital Terrain Model
on embedded systems with OpenGL ES support. It is able to visualize
Digital Terrain Model together with navigation data such as roads,
railroads, areas, city names, POI icons.
Implementation was done in C++ language and has been highly optimized
for embedded systems with limited resources.
Features
- Free 3D terrain data from Shuttle Radar Topography Mission (SRTM)
- Customizable elevation textures (color dependent on altitude)
- Ballancing performance and visual quality by LOD
- further meshes use simpler terrain grid - left picture less quality, right picture better quality
- further meshes use lower resolution elevation textures - left picture less quality, right picture better quality
- Improvement of visual quality by Mipmaps
- Display of MAP elements with real terrain altitude
- Possible support of realistic lightening (e.g. real sun movement)
Platforms:
- Windows CE - custom head units for OEMs,
- Linux - TI ZOOM2.