Demo of 3D Weather Effects on Embedded Systems

This page demonstrates our implementation of weather effects on embedded systems with OpenGL ES 1.1 support.

Implementation was done in C++ language and has been highly optimized for embedded systems with limited resources.


  • Windows CE - custom head units for OEMs
  • Linux - TI ZOOM2


  • Volumetric clouds with dynamicaly casted shadows
  • Storm/lightning effect
  • Integrateable to OpenGL based map renderers
  • Configurable particle system

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Libor Bus
tel: +420 242441348
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Eccam s.r.o.

Krakovsk√° 9
11000 Praha
Czech Republic (EU)
+420 242 441 347
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